Reference
Look up what something is and what it needs.
- The krad editor
Visual tour of the editor's chrome — top bar, left rail, right dock, HUD pillbar, view controls. Each piece has its own page.
- The HUD pillbar
Floating mono strip at the bottom-center of the viewport — current mode, object count, snap state, cursor coords, FPS, and the units selector.
- The left rail
Primary tool palette along the left edge of the viewport. Categorized in baseline mode, swaps to sketch tools when sketching.
- The right dock
Right column of the editor — items panel (sketch + objects), history panel, and a properties inspector that pops up beside selections.
- Keyboard shortcuts
Every keyboard shortcut the editor recognizes — general, sketch mode, view, sketch tools — opened with the ? key.
- The editor top bar
Top floating chrome bar — project name + cloud save + export, share + fork, avatar / login. Two distinct clusters.
- View controls
Floating horizontal strip at the bottom-left of the canvas — undo / redo, zoom-to-fit, home view, clip plane toggle, perspective/ortho toggle.
- The HUD pillbar
- Export STL
Download the current scene as a printable STL file.
- Generate 3D from image
Convert a 2D image into a textured 3D mesh.
- Materials & textures
Apply real-world materials (birch plywood, 6061 aluminum, walnut, …) to objects in the scene.
- Solidify hollow mesh
Turn a hollow surface into a watertight solid.